This week we have a showcase for our EECS 440 class at the University of Michigan. We have spent most of this week working to polish up parts of the project so that it is ready for users to use this evening. We have put a lot of time into creating more tasks for the users to do so that there are tasks to do in the ocean. We have also spent a lot of time working to improve player guidance. Prior to this week, there was not a lot of guidance implemented for players. The team heavily relied on one of us being there to explain the controls to whoever was playtesting at the time. To solve this, we implemented some widgets with diagrams showing what each button on the controllers do.
The new tasks that were added this week are trash collection and a sunken ship. The trash collection task is about finding pieces of plastic bags in the ocean to pickup. The sunken ship task is about taking a picture with the sunken ship. Some other smaller changes were also made this week. When you are moving on the ocean floor, sand now gets kicked up around you. There is also a dive computer that the user can bring up to view stats like their time diving and current depth and move speed.